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Watching Lewis work from the outside looking in, you can see his extensive knowledge of audio production as clear as day.

Scott MilneDovetail Games

A superb attention to detail, delivering high-quality work. An invaluable member of the team.

Darren PotterDovetail Games

About Me

Hi I’m Lewis. I am a Video Game Sound Designer.

I grew up in the South East of England in Eastbourne (Near Brighton), until I moved to the Midlands to study Music Technology at Staffordshire University. After my second year, I decided to take a placement year and secured a 15-month internship at Dovetail Games. In this time, I worked on the Sound Design for Dovetail Games Euro Fishing and worked on a VR Demo for the HTC Vive Showcase.

In May of 2015, I was made a Junior Audio Artist at Dovetail and in September started working on the much-anticipated Unreal Engine 4 successor to Train Simulator, Train Sim World.

I decided to stay working full time while completing my final year at University remotely, graduating in June of 2016 with a First Class Honours.

In November 2016 I started working at Slightly Mad Studios as a Junior Audio Designer on Project Cars 2.

As of July 2017, I’m working at Splash Damage.

Key Skills

Sound Design

100%

Audio Editing

100%

Field Recording

90%

Restoration & Repair

85%

Sound Synthesis

75%

Sound for VR

75%

Software Knowledge

Unreal Engine 4 (inc Blueprints)

90%

Wwise 2016

80%

FMOD Studio

100%

Pro Tools 10 - 12

90%

Sound Forge 11

100%

Reaper v5

100%
2012
Started at University
2014
Started at Dovetail Games
2016
Graduated University
2016
Started at Slightly Mad Studios
2017
Started at Splash Damage
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